Virtual Reality Today

VRLady.png

Where we are Today

  • Fully immersive experience, no physical world interaction

  • Computer generated near-reality experience of a real life environment

  • No interaction with the physical world

  • 360 degree 3D world where you can interact in the environment around you

  • Multiple hardware platforms available from entry level Consumer to Enterprise

  • Experiences vary greatly from a stationary basic experience to fully “room scale”

  • Near human eye quality graphics

  • Up to 160 degree field of view

  • 3D bi-neural sound capability

  • Eye Tracking


Leading headsets on the market…

Oculus Quest 2

Oculus Rift S

Valve Index

HTC Vive Pro 2

HTC Focus 3

Varjo VR-3 & XR-3

Pimax 8KX


Previous
Previous

AR in action: HoloLens

Next
Next

XR in the Automotive Industry